Game Description
Once a bustling city housing over 5,000 people, a series of disastrous quakes separated the city of Leá Monde from the living world. Now accessible only though gnarled catacombs that run from the city to the shore, it's a foreboding place where it's rumored the dead don't quite die.
It's in this cheerful setting that we find ourselves accompanying Ashley Riot as he pursues the enigmatic but charismatic leader of the Müllenkamp cult into the doomed city. Vagrant Story takes the player though the catacombs and into the city of Leá Monde all to answer the question of what happened to everyone's favorite Risk Breaker during the week he vanished into the town.
Vagrant Story isn't like your typical Square offering however. While posing a complex storyline, they're adapted an almost action based format for the journey. You'll have to jump precise jumps, solve block puzzles and navigate mazes all by yourself in a fashion strongly reminiscent of Legacy of Kain: Soul Reaver. On the flip side, Square's fused a menu driven battle interface with a reflex driven combo and defense for a new approach to your basic role playing combat. The combo system employs a new wrinkle. The more successive strikes you manage to connect with, the more often you successfully defend, the higher your Risk points will go. The higher your risk, the more ragged your defense. You'll also miss more frequently although your chances of making a critical hit increase. Think of it as a fatigue and stress level all rolled into one. In all, it makes for a mix that incorporates multiple game styles while remaining aloof from them all at the same time.
Expect to spend a lot of time alone with Ashley's thoughts as you progress in the game. This is essentially a dungeon crawling game complete with statistically intensive weapon and armor management, You'll build up weapons, combine them with others to create new or stronger ones, and spend a lot of time juggling our equipment while you pursue the storyline further. You'll have to take the type of monster you're killing into consideration, their elemental affinities and plan for any of their attacks.
Vagrant Story breaks from Final Fantasy in another way aside from the game mechanics. There is almost no full motion video in the game. Instead, Square relies on real-time cut scenes to further the story in the game. There aren't any prerendered backdrops of sprites kicking about either. Everything's in rendered in real-time using the PlayStation's polygon pushing power to give the game its looks.
The character designs have a more realistically proportioned and serious mien about them as in Final Fantasy VIII. Square fans may notice some artistic similarities to Xenogears in the character designs and backgrounds.
Square fans will take note, others may as well once they see Vagrant Story on the shelves. Square's not giving this title the bum's rush after all. While the title may seem like an odd HBO special or hint at a story set in the late 1930's in the mean streets of Chicago, some roustabouts have all the luck.
Once a bustling city housing over 5,000 people, a series of disastrous quakes separated the city of Leá Monde from the living world. Now accessible only though gnarled catacombs that run from the city to the shore, it's a foreboding place where it's rumored the dead don't quite die.
It's in this cheerful setting that we find ourselves accompanying Ashley Riot as he pursues the enigmatic but charismatic leader of the Müllenkamp cult into the doomed city. Vagrant Story takes the player though the catacombs and into the city of Leá Monde all to answer the question of what happened to everyone's favorite Risk Breaker during the week he vanished into the town.
Vagrant Story isn't like your typical Square offering however. While posing a complex storyline, they're adapted an almost action based format for the journey. You'll have to jump precise jumps, solve block puzzles and navigate mazes all by yourself in a fashion strongly reminiscent of Legacy of Kain: Soul Reaver. On the flip side, Square's fused a menu driven battle interface with a reflex driven combo and defense for a new approach to your basic role playing combat. The combo system employs a new wrinkle. The more successive strikes you manage to connect with, the more often you successfully defend, the higher your Risk points will go. The higher your risk, the more ragged your defense. You'll also miss more frequently although your chances of making a critical hit increase. Think of it as a fatigue and stress level all rolled into one. In all, it makes for a mix that incorporates multiple game styles while remaining aloof from them all at the same time.
Expect to spend a lot of time alone with Ashley's thoughts as you progress in the game. This is essentially a dungeon crawling game complete with statistically intensive weapon and armor management, You'll build up weapons, combine them with others to create new or stronger ones, and spend a lot of time juggling our equipment while you pursue the storyline further. You'll have to take the type of monster you're killing into consideration, their elemental affinities and plan for any of their attacks.
Vagrant Story breaks from Final Fantasy in another way aside from the game mechanics. There is almost no full motion video in the game. Instead, Square relies on real-time cut scenes to further the story in the game. There aren't any prerendered backdrops of sprites kicking about either. Everything's in rendered in real-time using the PlayStation's polygon pushing power to give the game its looks.
The character designs have a more realistically proportioned and serious mien about them as in Final Fantasy VIII. Square fans may notice some artistic similarities to Xenogears in the character designs and backgrounds.
Square fans will take note, others may as well once they see Vagrant Story on the shelves. Square's not giving this title the bum's rush after all. While the title may seem like an odd HBO special or hint at a story set in the late 1930's in the mean streets of Chicago, some roustabouts have all the luck.
Detailed Reviews /Cheats /Codes /Walkthrough
http://www.gamefaqs.com/ps/914326-vagrant-story/reviews
Vagrant Story(US) Tech Info
Official Title : Vagrant StorySerial Number(s) : SLUS-01040
Region : NTSC-U
Genre / Style : RPG / Action
Developer : Squaresoft.
Publisher : Squaresoft.
Date Released :17 May 2000
Number Of Players : 1 Player
Number Of Memory Card Blocks : 3 Blocks
Emulation Compatibility
Emulator : ePSXe v1.7.0Video Plugin : Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=1,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin : ePSXe SPU Core v.1.7.0CD-ROM Plugin : ePSXe Cdrom plugin
Game Pad Plugin : N / A
Vibration Compatible : Yes
Console Bios Used : SCPH7502
NOTE : This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
ONE LINK / NO PASSWORD
GENERAL CONTROLS:
NORMAL MODE (UNARMED) CONTROLS:
Move character / Grip / Climb up / Change perspective in free look mode - D-Pad or Left Analog Stick
Walk - D-Pad or Left Analog Stick + R2 Button
Execute command / Draw weapon - Circle Button
Cancel / Open doors and treasure boxes / Move cubes / End free look mode - X Button
Jump - Square Button
Menu - Triangle Button
Rotate camera left or right - R1 or L1 Button
Zoom in and out - Select Button
Free look / Skip demo - Start Button
Abbreviated commands - L2 Button
Free look - Right Analog Stick
BATTLE MODE (WEAPON DRAWN) CONTROLS:
Move character / Select target in targeting sphere / Change perspective in free look mode - D-Pad or Left Analog Stick
Walk - D-Pad or Left Analog Stick + R2 Button
Execute command / Open and close target sphere / Battle ability when attacking or defending - Circle Button
Cancel / Close target sphere / End free look / Switch to normal mode - X Button
Jump / Use battle ability when attacking or defending - Square Button
Menu / Use battle ability when attacking or defending - Triangle Button
Rotate camera left or right - R1 or L1 Button
Zoom in and out - Select Button
Free look / Skip demo - Start Button
Abbreviated commands / Switch targets during target selection - L2 Button
Free look - Right Analog Stick
MENU SCREEN CONTROLS:
Move cursor / Switch menus while items window is open - D-Pad or Left Analog Stick
Execute command - Circle Button
Cancel - X Button
Close menu - Triangle Button
Switch menus / Switch between ashley and opponents in status window - R1 or L1 Button
Move character / Grip / Climb up / Change perspective in free look mode - D-Pad or Left Analog Stick
Walk - D-Pad or Left Analog Stick + R2 Button
Execute command / Draw weapon - Circle Button
Cancel / Open doors and treasure boxes / Move cubes / End free look mode - X Button
Jump - Square Button
Menu - Triangle Button
Rotate camera left or right - R1 or L1 Button
Zoom in and out - Select Button
Free look / Skip demo - Start Button
Abbreviated commands - L2 Button
Free look - Right Analog Stick
BATTLE MODE (WEAPON DRAWN) CONTROLS:
Move character / Select target in targeting sphere / Change perspective in free look mode - D-Pad or Left Analog Stick
Walk - D-Pad or Left Analog Stick + R2 Button
Execute command / Open and close target sphere / Battle ability when attacking or defending - Circle Button
Cancel / Close target sphere / End free look / Switch to normal mode - X Button
Jump / Use battle ability when attacking or defending - Square Button
Menu / Use battle ability when attacking or defending - Triangle Button
Rotate camera left or right - R1 or L1 Button
Zoom in and out - Select Button
Free look / Skip demo - Start Button
Abbreviated commands / Switch targets during target selection - L2 Button
Free look - Right Analog Stick
MENU SCREEN CONTROLS:
Move cursor / Switch menus while items window is open - D-Pad or Left Analog Stick
Execute command - Circle Button
Cancel - X Button
Close menu - Triangle Button
Switch menus / Switch between ashley and opponents in status window - R1 or L1 Button
MISC CODES:
New Game + -
Beat the game, then load the saved game. This will give you a ''New Game +'' feature. This game lets you use your old level and weapons
GAMESHARK CODES:
Infinite HP -
8011FA5A 03E7
8011FA58 03E7
Infinite MP -
8011FA5C 03E7
8011FA5E 03E7
Save Anywhere (With this code, when you save at places other than a save point, the saved file will say "Corrupted file". The file is NOT corrupt, and will load/save properly) -
D0109FBC 4E6B
80109FC6 2400
New Game + -
Beat the game, then load the saved game. This will give you a ''New Game +'' feature. This game lets you use your old level and weapons
GAMESHARK CODES:
Infinite HP -
8011FA5A 03E7
8011FA58 03E7
Infinite MP -
8011FA5C 03E7
8011FA5E 03E7
Save Anywhere (With this code, when you save at places other than a save point, the saved file will say "Corrupted file". The file is NOT corrupt, and will load/save properly) -
D0109FBC 4E6B
80109FC6 2400
"Enjoy and thank you for your download, my friends."
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